Facing Hypermode enabled me to complete games such as EA’s Mirror’s Edge, where the levels became extremely difficult to complete, and the achievements harder to unlock as I got deeper into them. Nintendo doesn’t have an achievement system on their consoles, but I’m convinced that the Bonus Credits in the Trilogy are why I gravitated towards the achievements in Xbox games. Every game I’ve played has varied in terms of difficulty, but I always rose to the challenge and emerged with a feeling of satisfaction, and vindication once I proved that I could do it. It was never intended to be a full blown hobby, but it snowballed, and I reached 100,000 gamerscore in September 2018. I bought my Xbox 360 in late 2012, and started casually earning achievements before I became insatiable for them. I’m still not finished my journey of completionism. To complete the Trilogy, and the three games I had come to cherish, was cathartic for me, not only because I had completed a long outstanding game, but because it awakened a hunger in me for achievements, milestones and other gaming accomplishments, and I went on to attain numerous feats in various games over the following years. I died of Terminal Corruption for the first time while fighting Dark Samus, but I wouldn’t give up there, and on my second try I crushed Hypermode once and for all, unlocking my last Gold Credits. I went to Phaaze and finished the game that day. I had done it, and had a new Gold Credit as a result. My thumb was sore afterwards from mashing the A button to shoot, but I didn’t care. I found that if I Screw Attacked towards him every time he began to charge at me, it would cancel his lunge attack and cause him to sidestep, saving me from death. I fired desperately at him, and sweat ran down my body. My health was whittled down to three units of energy, and I was about to die. I estimate that it took twenty minutes to kill him. I can’t recall how much trouble, if any, I had with the other bosses, but I will never forget the battle with Omega Ridley. I remember not using Hypermode – as in, the Phazon-powered Hyper Beam – when fighting Rundas, and dying as a result, because I wanted to make it a challenge (upon respawning I immediately mopped the floor with him). I finally faced Hypermode in October 2013. Now, it’s hardly a deterrent, and I’ve gained experience with the hard modes of many a game, be it Metroid or otherwise. Perhaps at a young age, the prospect of a harder difficulty was daunting to me. Furthermore, I played the original Metroid Prime through on Hard Mode, twice. I’m not sure why I was so hesitant – barring damage changes between the two difficulty settings, it was no less different than the normal difficulty level on which I had played and replayed the game several times. It took me four years after getting Trilogy to finally have the courage to take on Hypermode difficulty in Corruption. I can’t remember if I did, but I had enough to get most of the rewards. The Friend Vouchers were of particular interest because they were the hardest to get, and so I put effort and focus into getting them all. Scanning creatures, saving Federation Marines and even killing a Reptilicus with its own throwing chakram all unlocked credits, which led to further rewards including concept artwork, music and the ability to wear the Fusion Suit. I remember that once I picked up Metroid Prime Trilogy and started playing Corruption, I was immediately intrigued by the Bonus Credit system, which had also been applied to the first two games in the compilation. I was hooked on the series and eager to play each of the games. This was when I first became a Metroid fan. I never would have attained this, or would have become the completionist that I am today if it wasn’t for Metroid Prime 3: Corruption. I completed Federation Force, an extremely difficult game, in August 2019 after struggling through it for three years. In any games I play, whether they’re on Microsoft or Nintendo systems, I always strive for 100% completion in every game I play, whether they’re excellent, mediocre or terrible games I never want to touch again. When I’m not producing content for Shinesparkers, I am an Xbox achievement hunter and general completionist.
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